3D Engine Design for Virtual Globes
Patrick Cozzi,Kevin Ring
ISBN: 9781568817118
Vydavatelství: Taylor & Francis
Rok vydání: 2011
Vazba: Hardback
Počet stran: 520
Dostupnost: Skladem
Původní cena: 2 776 Kč
Výstavní cena:
2 082 Kč(t.j. po slevě 25%)
(Cena je uvedena včetně 10% DPH)
Katalogová cena: 67.99 GBP
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Termín dodání na naši pobočku v Brně je přibližně 3-4 týdny.
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design